I think you’re right. Just tested this myself with a simple Suzanne scene. World Ambient Occlusion with factor 0.1 seems to be roughly equivalent to the following setup:
Some thoughts:
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I figured out the 0.08 value in the Multiply node through experimentation. Looks like there’s no simpler way to determine that value straight from the World Ambient Occlusion factor
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In my experience, adding emission to a material can cause fireflies in cavities, whereas the extra brightness from World Ambient Occlusion seems to be immune to fireflies. That makes me wonder to what extent Ambient Occlusion node + Emission node is affected by fireflies… Unfortunately, this problem is hard to reproduce with simple test scenes.