Repositioning character.... ?

Hi,

I made a simple charcter and did some simple rigging and other stuff.
Everything seems to be fine.

Now I noticed that I positioned the skeleton (and with it the mesh)
that way, that it is not symmetrical to the center (0,0,0).

How can I “move” the whole thing that way, that it is finally symmetrically
to the center (supposing that the character itsself is symmetircal…)???

I tried the following without success:
View Proporties: Setting the 3D-Cursor to 0,0,0.
POSE-MODE: AKEY (select all), C-SKEY: Selection to Cursor: Nothing
happened
EDIT-MODE: same procedure: This time all bones went to 0,0,0.
which is symmetrical indeed but by far not the way I wanted it :wink:
OBJECT-MODE: same procedure: This time the mesh jumps to the
right position but the skeleton remains unmoved. This efect my be one
state in beaming Captain Kirk to another place, but…

Is there any other way to accomplish this or…do I have to start right
from the beginning again? (sigh)…

Any help is very appreciated! Thanks a lot in advance!
mcc

…I forget to mention:
I want to change the position that way, that in EDIT MODE
the whole character/skeleton does not jump back to its “off”
position. I think this is identical with changing its initial rest
position (but I am not that sure about this…)

keep blendering!
mcc

If the mesh is already parented to the armature, all you should need to do is select just the armature in object mode (pink selection) and do the “selection to cursor” thing. The armature should move and carry the mesh with it. Then, with the armature still selected hit CTRL-A (Apply size rotation) to make that it’s new origin location.