To change the camera zoom,
select the camera - press 0 on numeric keypad,
make the camera active (right click on the solid line border - the edges of the camera - in the 3d view)
press F9 to go to edit mode buttons
change the lens value with left/right buttons or type new value in.
or with the camera selected you could move the camera type: “g” “z” “z” (grab on local z axis, then move mouse)
i assume youknow how to zoom in normally - with middle scroll wheel, or <control> middle button, or <control> <alt> left button.
I’m sure there are more ways.
its like this, lets say we are finished with the design, detailed as possible, and the design is a MAP.
we want to put a button where in when that button is click it will trigger and zoom in and vice versa with the other button. or by double clicking the mouse it will zoom in for closer look of the overview. so its like interactive.
Can you please give me the basic idea on how we can make our finish artwork react from the viewers.
Let’s say, we have finish to design the MAP of a house, now we want to make it interractive in the sense that the viewers can zoom in and out to certain areas, welll maybe they can use the mouse or we can make a + button that they can click. Now the question is how to do it, do we need to program it using python scripts or blender itself has such functions?
Also look at the “sticky” threads in the game engine forum for tutorials / demos.
Look for “walkthrough” information, or start a thread stating that’s what you’re trying to create. Also “FPS” (First person shooter games … are actually similar to an architectural walkthrough … minus the shooting guns and villains and monsters )