I have been experimenting with the new softbodies, and noticeing that it is not to far away from beeing a good cloth solver. I was wondering where to put a feature request. Somwhere where it will have a good chance of being added.
Here is my basic idea, in no particular order.
Having an icosphere-like subsurf option.
This would make it so you could modle low-poly cloth, turn on the ico-sub, and make a real mesh. The advantage to this would be that the folds of the cloth would be more natural.
More stable physics.
The current softbody physics jitter.
Between frame colision.
Like, if a charactor (or arm) is moving more than it’s width per frame, it dose not go through the cloth. (Maby use a ray between the colision face last frame, and this frame, and see if the cloth is between?)
Self colision/Doublesided colision.
So that a cloth object will not go through itself, forwards or backwards.
Speed it up somhow? Maby? Please?
I know that these features would take hard work, and probably result in a big slowdown, but, even as it is blender softbodies are a little slow when coliding with objects.
I know this is alot to ask… but i am asking. Even if this was all that was put in the next blender release (2.41, not 2.40), that would make my day… for the next couple of years.
I can post some anims of the current softbody cloth on a static object if anyone wants (cloth mesh imported from seperate program), but it takes awhile to calculate.
What do you think? Anyone think this could happen?