some Time Ago, Nicholas Bishop released a very useful Script, that allows to remesh the Topology of a Mesh in Sculpt Mode, with a single Shortcut (The Script simply add and apply a Remesh-Modifier). This is very useful for Sculpting without the need to model a Base Mesh (close to ZB Dynamesh).
But the current Version has a big Limitation: The octree depth (Level of topology detail) is hardcodes inside the Script.
I like to start with a low octree depth for Sculpting the general shape, and then start to sculpt in details as much as i can with the next octree depth step, and so on (The workflow is similar to working with different detail Levels with the Multires Modifier.
My current Workfow is to sculpt as much as i can with the current octree depth level, then
- save the blend
- close Blender
- open the Script File
- change the octree depth
- save the Script File
- open blender
- reload the blend file
Every time i need to use a different octree depth level.
I would really love to have some sort of a Number input Box in the Sculpt Menu on the left side, where i can change the octree depth level. Is there a Blender Dev. who like to make this happen?
Script Relase: https://plus.google.com/115590915811047740045/posts/bn6QXZXQkCF
Source Code: http://nicholasbishop.net/random/sculpt-remesh.py