Request: 'Pixar' SubDiv-Surfaces.

For those of you who don’t know, modo 501 was released a few days ago with this new tool called pixar subdivision surfaces. One of it’s many features is proper edge creasing so no support edges are needed for sub-d hard surface. Here’s the video :

This would be a big advance in modeling for blender if it was implemented and I was wondering if anybody had nothing better to do as a side project if they would want to pick this up. plox and ty. :slight_smile:

I would consider taking a look at this if I had any idea of what the actual subdivision algorithm was called.

Blender already has support for two subdiv algorithms; I can’t imagine that adding a third would be particularly difficult.

Actually, it wouldn’t be legal:

On a specifics note, Pixar subdivision surfaces are basically CC subdivision surfaces but with a special edge-creasing algorithm that’s patented by Pixar, and I believe Maya and modo are the only apps that have licensed it.

(from the luxology forums).

Blender already has CC subdivision, and the last bit would require a license. If you can get the license, I will implement it.

from what i understand the technology for Pixars subdiv’s is not free and out. Modo and Pixar some years ago agreed to share technology. so modo did something for pixar and pixar shared their sub-div’s .

pixars sub-divs are perfect for hardsurface modeling.

since i think we will not have pixars subdiv’s i think we should fix and make the crease better. the crease is similar to what they are doing in the video .

so can the crease be fixed?

Blenders crease tool is already pretty good when used with a high level of subdivision, sometimes the rendering engine doesn’t seem to cope very well with it, but it works fine in the viewport and I know it exports perfectly well to Aqsis when making use of the crease tool, even on complex meshes.

http://blenderartists.org/forum/showthread.php?t=203503&page=1

Pixar released a paper a while ago for this. (i believe its the correct one)

Sorry, I did not know the specific creasing algorithm was licensed to very few companies. But I guess our creasing itself could be fixed because to get results like what was shown in the video, you need about 6 subdivs in blender and at that point it would just be easier and more efficient to add support edges. So is anybody willing to help make blender’s creasing system better? thnx!

That sucks, even if we got a license we cant implement it in an open source software… damn, because those creases look sexy for some reason

EDIT: and here I go necro bumping a thread. thats what happens when you have a million tabs open!