[request]-upbge-[bullet] GameObject.triangleMesh.bvhTree.overlap(other game mesh)

currently blender mathutils.bvhtree.bvhtree.overlap() can test where meshes overlap and can be used to average normals across face seems.

in the game engine, internally the triangle mesh collison shape is a bvhtree,

I need to be able to use this bvhtree data to detect overlap in the game engine,

can’t help?
know someone who can?

send then a link please :smiley:

this is for realtime generation of planets, caves etc.