I’m busy trying to model a WWI Albatros D.III biplane. I’m having a few problems with the upper wing. The wide shot here (top left) shows the upper wing (only half as I’m mirroring it), and as you can see it is getting a little complicated. The other two shots show more detail around the edges of the cut-away I’ve made for the ailerons. The aileron cut-away needs to have some nice 90 degree angles, which is a shame as subsurf and smooth are working hard to make sure everything is getting rounded. I added some edgeloops at the inner part of where the aileron joins the wing to stop it being rounded out (top right, the yellow edgeloop is on the upper and lower surfaces, a continuation of the added loop in the bottom right diagram from the wing trailing edge) . I also had to add 2 where the aileron cut-out meets the wing trailing edge (bottom left). I had to add them to both sides of the corner, and of course I now have thin slivers going everywhere, which makes some of the views well, a bit untidy really.
I’m wondering if anyone has any advice on how I could improve what’s going on here ? I have tried using edge weighting and setting W = 1.000, however that doesn’t seem to maintain the edges as sharp as I would like. On the other hand, all these edgeloops don’t look too great either. What would be a good approach for these relatively thin shapes ?