Requirements - why Blender should be ported to mobile

The requirements actually labeled “recommended” are what, in 2.7x, was “production studio” requirements, but a Samsung Galaxy S10e have them all, more or less.

This is why, in my opinion, Blender should be ported to mobile, and, eventually, the UX/UI redesigned for single button mouse or touch screen.

Where’s those requirements ? For me, it’s definitely a bad idea due to lack of performance from Mobile and lack of usability if you plan to use the touchscreen on small device.

At best, you could just make a 3D viewer but there’s already existing ones (you would have to convert your blender project obviously).

They’re listed in requirement section on Blender.org and phones DO HAVE the power to run Blender.
The Asus ZenFone 2, despite it’s been released in 2014, has a quad core 64 bit cpu and 4 gig ram

To phones? Nahh, the UI is really complex to port all to work in that size but for tablets with Android sure

I don’t understand the logic in this. Why would you want to work on Blender on a tiny screen?

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I think that is possible if you don’t run any sceneview, video or render in mobile device. Just using remotely from server. It should also possible to make efficient streaming format specific to handle changes in sceneview.

But I also think that there is more important stuff to make but some architectural things that allows that may be useful to optimizing user experience on workstations when refactoring code, making it easier to handle bigger amount of data.

This has been discussed countless times before on this forum, I suggest you do a search and read up on the arguments first.

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@Nwytg yes, almost the same with 6 inch phones from today.

@GruntAxeman no, be sure it’s possible

Again, the ZenFone 2 is equipped with hardware that computers has some years earlier, the Samsung Galaxy S10e has 6 gb ram and a multi core cpu.

@bartv thanks, I will

That doesn’t matter how much there is ram or CPU.

The thing is that when better hardware comes available, that is used to add more accuracy and mobile devices are always behind.

That is not enough if there is 6 Gb RAM if you need 32 gigabytes to open file locally. Or 128 gigabytes if working on high end.

So the only way is to separate mobile UI from data and rendering. It can work as remote controller to your .blend file. This is the thing that I’m very sure.

Probably the same reason some people like to play gorgeous games where they will never see the wonderful details on a tiny screen!

I think the main reason is money since they often cannot afford both a decent computer and a 2000$ cell phone so they go for the phone.

I can’t discuss this any further, because I guess @GruntAxeman is right, and I believe him off the bat.

Yes, me neither.

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Simply, I have not enough informations to counterdict him

Is not that blender can’t be ported to low powered devices. The problem is that portable devices requires a different treatment, since portable equipment are different from the usual pc equipment.

I can compare a PC vs mobile to a truck vs a horse. Both can transport a certain ammount of load from A to B, but a horse can only transport a small ammount of load, compared with a truck of any size. A truck can transport e.g. 30 ton of load in one run easy, but a horse will require far more than one run to carry that weight from A to B.

Don’t be fooled by the speed/core numbers of mobile platforms. These are quite misleading. All the software that runs on mobile are developed with all the trickery required to run on those lightweight machines. Design and engineering sofware on these machines are developed around these limits and some solutions come with drawbacks. A good example would be google sadia. It can run on a potato, but because all the work is done on another machine and the game is broadcasted to you.

In the past there were an experimental build of blender in mobile but modeling was extremely slow and unusable. Now 2.8 have more machine requirements than the older versions. I think in the long time it will be ported to portable, but it can’t have all the features unless hardware allows for it, and for low powered devices, some will never be possible, unless they are broadcasted from a full powered remote server. A.k.a. The cloud. And that likely will cost you a monthly subscription.