Reseau plate / grid - how to implement it?

I am working on a space-related scene and I want to have those famous crosses on my renders, but organically imprinted on images, with halation, glare and so on. I use Photographer addon and Lens Sim. How to do it?

@chafouin @Heinzelnisse


You can probably do it within the OSL lens shader, adding the pattern at the focal plane, but I would do it in compositing, inserted after the Lens Softness and before the Fringing / Halation. It’s easy, it’s fast, and you get better controls.

Yeah, comp is definitely a fast and valid way to do it.

Seems like NASA achieved this effect by using a glass element in front of the camera with the crosses etched into it. So if you want a in camera effect instead you could model the crosses as an object or use a transparent texture. Put that in front of the camera and make sure the F-Stop of the lens is high enough for a sharp result.

To have those crosses sharp one would need infinite depth of field [infinite f-stop] Take a look at this picture:

I am conducting tests with Lens Sim’s dirt mode, where I can apply textures, but this is cheating.

This RG is like focusing screen placed in front of the film instead in front of the DSLR prism.

Yeah, good point. Really interesting article!

In that case I would just do it in post. Even if it could be simulated directly where the sensor is, we are still missing the film simulation, so I think it would look like a cheap effect. And if you place it in front of the camera, lens distortion etc will warp it.