"Reseeding" the Random Color selections/ cycling thru Random colors?

The Random Color options in the Viewort Shading options can be very helpful, but sometimes the random nature results in a less than optimum contrast between Objects one would like to discriminate between.

Is there a way to cycle thru random assignments, in the hope that the roll of the dice would give a user a better, more usable color choice?

Color seed is generated from object name, changing indexes at end of name is enough: Box.001 and Box.002 will have different colors.

That’s good info. :+1:

–A pity there’s not a “reshuffle” button.