Resetting object orientation

This might be a little tricky to explain…

I have modeled a spring using the screw modifier. I then extruded one of the ends of the tube and changed the position of it (all this in edit mode - this means that the transformation orientation stayed fixed to the object - i.e. the axes are no longer in line with the end anymore).

I then decided to use a path in order to curve the end. So I made a copy of the vertices of the end of the tube and then separated it to another object (then converted it to a Curve).

When I applied the path to the curve, the tube comes out flattened. This is because the local orientation (the z-axis) is not at 90 degrees to “face” of the circle (I don’t want to mess around with the rotation of the circle itself).

How do I reset all axes (x, y and z) of the circle (as if it was a new circle) particularly the z-axis which directly affects the result of the path?

I know how to clear object rotation etc. but this just resets the axes but not relative to the object itself (if you know what I mean).

I can explain further as this may not be easy to understand!:eek:

Thanks.

Volo :cool:

You could set your mesh to counter the rotation of the origin, then reorient your object, and apply rotation maybe? Assuming I am understanding what you are asking…there is probably a better way though.

check out the object panel I think you have some vars there for the axis if I remember well for the path

happy bl

You mean… the Transform section? That manipulates the transformation properties of the object, together with the axes, well, unless you found a section where you could manipulate the axes of the object independently.

If there is no such facility, Blender should implement it, in my view.

Regardless, I’m sure there is an effective workaround, so that the z axis is at 90 degrees to the object. But I’m stuck and can’t find a way.

Volo

do you have sample file so we can looks at it ?

and show more pictures so we can better understand what the problem is

happy bl