This might be a little tricky to explain…
I have modeled a spring using the screw modifier. I then extruded one of the ends of the tube and changed the position of it (all this in edit mode - this means that the transformation orientation stayed fixed to the object - i.e. the axes are no longer in line with the end anymore).
I then decided to use a path in order to curve the end. So I made a copy of the vertices of the end of the tube and then separated it to another object (then converted it to a Curve).
When I applied the path to the curve, the tube comes out flattened. This is because the local orientation (the z-axis) is not at 90 degrees to “face” of the circle (I don’t want to mess around with the rotation of the circle itself).
How do I reset all axes (x, y and z) of the circle (as if it was a new circle) particularly the z-axis which directly affects the result of the path?
I know how to clear object rotation etc. but this just resets the axes but not relative to the object itself (if you know what I mean).
I can explain further as this may not be easy to understand!:eek:
Thanks.
Volo