If i have an object, say a cube. When i create it and i press the n-key to view its numerical properties all the values are set to the initial value, rotation 0, scale is set to 1 etc. When I translate/rotate or scale the object, the numerical values are changed.
Is there a way to reset the numerical values without resetting the translation/rotaction/scaling? So that my object is transformed, but it doesn’t show in the numerical properties.
I want to do this, because i want to use the blender->DTS exporter. I suspect there is a bug in the exporter related to this question.