Resident Evil... how to?

Been playing Resident Evil (for Game Kube) for the last 2 days, and I was wondering… How the hell do the Capcom guys do those environments?

I mean, there are pre-rendered environments, but the characters can still walk in front, behind, or on top of the pre-rendered objects (tables, columns, etc) in the environments?..

How? Is there a way to do this this to Blender, or the textures would be just WAY to much…?

1.- Create a scene suitable for non-realtime rendering
2.- Render it and save the image
3.- Create a plane far away from the camera, and modify it so it covers exactly the rendering area of the camera (this is easier from camera view)
4.- Make the faces of floor and walls invisible (for avoiding uvmapping artifacts)
5.- UV-map the saved image to the back plane.
6.- UV map the same image to the small objects on scene so viewed from the camera they look all aligned with the back plane’s texture.
7.- Add actors and dynamic objects.

my guess is htat they have the pre-rendered enviornments, then they add invisable objects where the nice ones would be to simulate it, and those objects would be low-poly.

Pooba

http://www.gratisweb.com/xhyldazhk/

This is a demo of my technique working, made in the last… umm… 20 minutes… you need the web plugin to see it. Move the actor using the arrow keys.

!!! :smiley: !!!

YES! Needs a lot of adjusting but in the end… COOL!

The game engine won’t have any problems with a 640x480 texture, won’t it?

Yes, it will. Most OpenGL drivers only support a texture resolutions up to 256x256. So you should just make some faces more for the backdrop object and map multiple textures on it.

good, now let’s get to work (before I run out of inspiration)

Thanx guys
I am most grateful

In Resident Evil for gamecube, I think the environments is either pre-rendered-“interactive”-video’s or just 3d models.

2 second search in the tutorial thread above could have saved some time :stuck_out_tongue:

http://www.zeroone.com/blengine/tute/

LOL That was a fast answer! :wink:

take a look at blengine’s monkey island :slight_smile:

:expressionless: i can’t find his blengine’s MI… where can i ?

lol it also can be found with a 2 second search in the game thread above :stuck_out_tongue:

http://www.zeroone.com/blengine/mia

=)

That monkey island Game is real cool. :smiley:

:D, Great, btw, I have a nice tip for you. When you want to find some inspiration for a game, just think of it’s theme, then watch movies that are the theme you have chosen. Afther this, make some consept art on paper, and on your pc, that can be really usefull to function as a sort of guide. 8)

I have newer write some thing fore my game when I work on it alone. Mehbe that is a good aidea %| Il try that to :slight_smile:

Nice tip JD, and about MI… woops, hehehe, guess I forgot to use the sacred seach function this time, hehehe, sorry. :stuck_out_tongue:

gunna download it now :smiley: