guess who?
first time in a while i posted something not done, but id like to get some feedback on how this looks?
it was gonna be for the destruction weekend challenge but i didnt wanna rush it and turned it into a big project =)
i shrunk her nose length down, thanks dickie! shes looking alot better now =)
oh, added more freckles, more haior strands, a stitch liine in the hat, played with her eyebrows a bit, and lastly, made her eyelashes thicker, yay
Very nice Chris! The hat just needs a some colour and a little bit of texturing. The hair is awesome. How did you make it? Please explain!!! I love your style with your characters. This is by for the best I have seen from you, though I am sure there are others that we have not seen.
i updated her, definitely thanks for your suggestions… i textured the hat, new eyebrows, eyelashes(though not tooo noticeable, i think they bring out the pic alot more), i managed to get some shadow off the side of the nose, added more hair strands, added a freckle or two,and moved her hat down… hmm, i think i managed to get rid of the “not quite right” look… cool! thanks guys
what do u think so far now?
for the hair…well, bgdm, theres no real method to it that i could explain clearly…i made a circle and exturded it for one strand, duplicated about 50 times, then edited em, grouped em, added some sway affect with prop vert editing, duplicated more, shaped up, chaos but came out good =)
damn you,…damn you …get your hands off me you damn dirty stinking ape,…ooops,youve come a lonnnnng way.your texturing and lighting have become phenominal!how do you do it?i for one am not ashamed to admit i have become lax due to lack of time and tools.
and i am jealous of your abilities! how bout some tutes? or e mail me some tips.i have psp and gimp but photoshop is probably better for textures.alas thats out of my reach. anyway keep em coming,i love your work!
Would a seam along the lower edge of the hat be too much? I think it would look good.
How do you keep pouring out this kind of stuff? I think I see at least two or three of your posts every week that make me think ‘That’d take me a month’.
How do you keep pouring out this kind of stuff? I think I see at least two or three of your posts every week that make me think ‘That’d take me a month’.
i know im sorry ive been lacking
hehe, well, i think it all comes down to method, i have an awesome method for creating things, especially organics…
shorter version of method = draw front and side profile, shape them to match head contours, draw and face main areas of head(lips, eyebrows, eyesockets, nose), then fill in the rest with contours and face it all =)
im making a video tute on character modeling thatll be done by this weekend hopefully, woo! so check my site every now and again
They’ve said before, now I’ll say it again: I want your baby. No, that wasn’t it: I love the hair! (Yes, that’s more accurate… go back, re read… yep) I can’t wait for a tute. I am look for similar hair for a female character. It looks as if you’ve just used the texture mapping technique from previously posted tutorials, but even then, the amount of meshes (?? Only guessing here) you’ve added appear to be a lot. Oh, and the cap: great way to disguise the origins of the hair. Is making me rethink female character design.
Looks good, but the eyebrows still aren’t right… they should be softer, closer to her hair color, and thinner and more tapering in the hair {less chopped off looking} Love the lighting