Hello Friends!
Hope you guys had a great Halloween!
Today I’ve been improving the appearance of the sand during the low tide (please ignore the floating boats):
The goal was to have it in good resolution for close ups and without looking tilled from far away. it was achieved mixing two sand materials and a transparency map that blends it with the Island texture.
Today I made the holders that will support the lanterns in the village.
I made two different models, one to put in the houses and another to put on the wooden treadmill.
They are all dark and gold iron in medieval style.
Today I’ve made the rig for the windmill. There are some things that are better seen in motion and this one is just the case
…To warm up here’s a very long, detailed and complex technical explanation :
Sails open/close animation use an action constraint:
Today I’m on fire with screen captured videos
… …As such, here goes one more featuring the making of the new smoke for the Lanterns:
The smoke is a combination of a 2D procedural material, that was adapted from the EMBER Procedural Fire Asset Pack (which is also present on the balloons fire), and an 3D object, animated by a procedural cloud material and the Displace modifier.
Today I finished modeling the house and started texturing.
As it is not a house that will be highlighted, I will not put many ornaments or details.
Tomorrow will be over and put on the scene!
Today I finished the texturing of the house, added the lanterns and already put it in the scene. The windows and doors were reused from the previous house. I did not put many decorative ornaments because this house will not be a focal point in animation.
Tomorrow I will start in a new one.
I’ve subscribed as a Steamworks partner and these seem to be the requirements to sell on Steam:
For each game you want to sell you have to pay 100 USD in advance;
After you reach 1000 USD of income they will return to you the 100 USD
…And that’s pretty much it.
So, all seems good apparently no difficult to accomplish requirements… but I’m still reading all the documentation, so I don’t want to trow a party just yet …
Today I started the base of another house for the village of Moget.
This house will be very simple but I will try to give it a touch that differentiates it from the others. Tomorrow I will make the various types of windows that compose it and will place some missing elements.
I’ve attempted many things that I’ve seen on other places, like dynamic paint and such, but in the end we can’t use all the resources in a thing that it’s barely noticeable.
I’ve ended up figuring out a shader with procedural textures that when animated it just looks real nice:
Today I finished the modeling of another house for the village. Only the chimney is missing, but I will do it tomorrow.
Today I made some simple but different windows, all made of wood and put an iron ornament on top of the tower of the house (designed by me).
Tomorrow I hope the house is completely finished.
Today I finished another village house. I added a round chimney and all the bars that support the roof, I almost forgot to put them.
Monday I will start a new house.
I hope you had a good weekend.
Today I started a new house,only it base is made yet. It will be a tower with a porch all around (in wood).
Tomorrow I hope you can do more details.
Today the tower began to take shape !!
I started by placing the door and windows in the right place and then detailed the corners of the tower. The roof was more complicated, I made the top ornament and decided to put a stone detail at the ends to make the tower unique. Tomorrow I will start the porch.
Hey @Daedalus_MDW, Hehe I feel that you are watching there are a few daily views, so we know that people are giving this a look once in a wile.
I’m happy you’re enjoying the progress, this is the main purpose of all this and, if we had more time, we would show and explain much more.