Today I finished one more house for the village.
This one was quick to finish because it’s so much smaller, I thought that making it look simple would be better but I made sure to make it unique.
Monday I will start a new object.
…Even so… it has to be ported for the current Resilience Satelle as he does have some importance (he considers him self the main character), so I’ve completed all it new bones again. The old armature was completely discarded as it was severally outdated (not relevant anymore). Now is again ready for action:
Today I finished one more house. I managed to texturize and put it in the scene.
I decided to place the details in the bars that adorn the roof so as not to be so repetitive with the other houses.
Tomorrow I will start a new object.
Stereoscopic 360º VR works by rendering two equirectangular panoramas, one for each eye, and placing them one on top of the other (after setup Blender does this automatically).
Youtube and Vimeo can encode 360º VR up to 8192 * 8192 resolution.
8K seems to be very far in the future (at least for us), so let’s keep by the minimum for now, 4K. Following this, we get for each eye some staggering 4096 * 2048 pixels
NOW Although this seems a lot… by the end user perception, it actually ain’t
At a given time we don’t want to see the full panorama, we just want to see what is in front / left / right / back / top / bottom of us, depending the direction we are looking at
…That means that, for each eye, the actual resolution we take from a 4K panorama is no more than 1024 * 1024 pixels. Considering that most of the desktop VR googles can play 1440 * 1600 per eye, 4K get’s a bit stretched… but not much. There is no way we can render more than 4K on our current hardware.
…In fact I’m even considering rendering at 3840 * 3840 at 30 FPS, which would give a real resolution of 960 * 960 pixels at a given time.
…And it gets a bit worse
The most common VR equipment people have ain’t the expensive desktop googles, but the cell phones ones, like Google Cardboard and such. As far I know, even the most modern and expensive cell phones can only play up to 3840 * 2160. so this is the actual maximum resolution for today common VR hardware:
Wich, following the above math, gives a real resolution of 540 * 540 per eye.
…People in cell phones will see Resilience Satelle like coming from a DVD… I used to see movies from a VHS tape, that was half of this, so it may work
I have finished one more house.
Since it is identical to the house next door, I just had to make some adjustments because of the angle it is in. Then I just changed the adornments so as not to be a twin.
Tomorrow I start a new object.
Today I started another house for the Moget’s village.
This is going to be a little tricky because it has a lot of different roofs and a difficult angle. But I think it will take shape.
…And he returned
I’m sorry for his mouth, he just doesn’t stop talking all the time and the quality of his speech hasn’t improved a thing… I apologize!
Today I finished the modeling of another house.
This was a little more difficult because of the angle and the fact that it has many different roofs.
I thought you shouldn’t put on too many ornaments so you wouldn’t give it an exaggerated air.
Today I finished one more house for the village.
This house, being a little different from the others, was more complicated to make than it looks, but it was over.
Tomorrow I’ll start another one.
Today I started another house for the village.
This one will be simpler than the previous one, so I will decorate some more.
Tomorrow I hope it is already over.
Hey Friends!
You may have already notice this in some screens, but I’ve been adding Ivy on top of the cave too. It disguises a bit the rocks that are on top, so they don’t look to be placed there on purpose:
Today I completely finished another house for the village.
I have placed some adornments, but did not put too much to not seem exaggerated.
I have already started drafting the next one, but only tomorrow will I publish it.
Today I started another house for the Moget’s village.
This will be near the cave entrance.
We tried to make it look more worked and so I haven’t had an easy job.
Tomorrow I will continue more.