There was a small issue with the walk cycle that, although easy to fix, it requires the re rendering of the entire shot.
Moget that in Blender 2.79 runs textured at 30fps now on 2.81 only go up to 10fps in any visualization mode. Steven Seagull had no issues because it runs at 30+ fps due to it very simple rig.
Knowing this I’ve rendered many previews from Eevee to ensure the walk was at the right speed, but after rendering it in cycles and from the 360º camera point of view… it’s not right and is too much distracting …Back to the animation.
Hello friends!
The big issues of the animation are now fixed and is rendering again. It still has a few small issues, but hopefully wont ruin the experience
As soon the renders complete again I’ll start on the sound work:
First of all, I apologize for the absence, but in the meantime came some work I needed to do.
Today I bring you one more house to compose the Moget’s village.
Some adornments are missing and soon I will start to texturize.
Hello Friends!
Ladies and Gentleman! Please pause everything you’re doing and gather around to experience the very first animated Proof of Concept for Resilience Satelle!
I’ve tested it on Google Cardboard and on simple Youtube, in 2D and 3D. It works! If you have some fancy Virtual Reality equipment will work even better. You may consider this the very minimum quality (animation/graphics/sound wise) to expect from the final product. It can’t get any lower than this.
Directional sound on Blender:
It may be of interest to you to learn how I made the sound directional
If, like I was, you are puzzled with the “Pan” values in the sound stripes on the Sequencer:
Search no further for an explanation… well I actually made, on blender, a graphic tool that makes it as easy as possible to understand and use:
Pan goes from -2 to 2 and that is so you can have sound, not only from Left to Right, but actually all around you I made the yellow square to drive the speaker location and so I know exactly wich value to use on the “Pan” to have the sound precisely were I want it to be.
…this actually would be great if they could make this a default option for adjusting the Pan… I had a lot of troubles to figure this out.
Please don’t be a stranger and let me know what you think of this little test
Every opinium will be held in consideration and will help to improve the final quality of the product.
Today I started another house to compose the village.
This will be simple too, but I put a balcony on the roof to be a little different from the others.
Already have the place where the doors and windows will be. Tomorrow I hope it is already completely modeled.
Today I finished the modeling of the house, as I mentioned yesterday that would be.
Simple but different from those around it.
Tomorrow I will start to texturize.
A friend of my just confirmed me that the Proof of Concept works on the Youtube of the PS4 with the Playstation VR googles
Edit: After complete analises, the PS4 VR also has integrated support to load the original VR movie from an USB pen which is the ideal for persons that, like us, have internet at 0.5Mbps. Also seems that for PS5 there will be a PSVR 2 headset coming.
If anyone has one of the other VR headsets (valve, oculus, vive, etc) I would love to know what you are experiencing!
Today I finished one more house in the village and meanwhile I started the base of a new one, which will be on the side of this one.
Tomorrow I will post screens, when it is composed.
Today I bring you one more finished house and it will be the last one I will do this week
I made a small balcony in the loft, which in my opinion is a cozy corner that makes you want to be there ehehehe
I’ll be back on Monday for one more object. Have a nice weekend
Today I started another house that will complete the rear row of the area near the cave.
This will be just a tower that has access to a terrace. I thought something simple and that didn’t look like a private house.
Tomorrow I hope to have the structure of the house completely modeled.
Another friend of my just seen the proof of concept and confirmed me that everything works great on "Oculus Rift S" also
He also confirmed that works on windows, android, linux, consoles and anything possible because only the controls are different from platform to platform; being a video it works on anything.
I took the chance to replaced the initial image on the video (that featured the sketched logo) by something that actually shows what you’ll expect to see. I sometimes do things in the rush and then it goes less than optimal
Today I added a little more to the details of the house.
I had some setbacks so it was not a big evolution as I expected today.
I hope tomorrow it will be modeled.
Hello @xhenier!
Thanks for your comment! You’re right, it’s a rough animation, but for the real shots I’ll go the extra mile to have it as fluid as Bruce Lee movements! This piece, it’s just a test to see if Blender Virtual Reality animation is a thing possible right now, it’s not related with the story. It’s like driving a Rally car on the parking lot
Spanish (from google translate):
¡Gracias por tu comentario! Tienes razón, es una animación aproximada, ¡pero para las tomas reales haré un esfuerzo adicional para tenerla tan fluida como los movimientos de Bruce Lee! Esta pieza, es solo una prueba para ver si la animación de Realidad Virtual de Blender es posible en este momento, no está relacionada con la historia. Es como conducir un auto Rally en el estacionamiento.
Today I bring you the modeled house.
I added some details to the exterior so it wouldn’t be so empty.
I also placed a trident ornament on top of the roof to make it more original.
Tomorrow I will start to texture.
Today I finished the texturing of the house.
I leave some screens of the details
Today I already started the draft version of the next house, but tomorrow I will post.
Today I started another house.
I have already detailed the roof area and started to install the windows and doors.
It will be very simple and I hope Monday is already over.
Hello Friends!
Hope you guys are having great times!
On today show:
I’ve improved the clif textures, so that when the camera is very close there is now fine details/granularity (you may have to see these maximized to note the difference):
I’ve also added some white spots to match the ones on the rocks texture, disguising a bit more the transition… and all of this without changing the previous look when seen from far away: