Today I’ve accidentally rendered a picture with all the objects on I didn’t intended to do such thing, but I was getting a lot of warnings and crashes and was problem solving things… when suddenly this appeared on the render buffer (took 5 minutes to render btw):
I had a dozen of images that were loading when rendering, that weren’t in any object. Turned out to be orphan data, unused materials and actual mistakes on 3 materials. It’s all solved now
My wife has reached the 3 posts limit and as such I’ll be posting here what she wrote:
Hello guys!
Today I bring you the evolution of the second building of the shipyard.
It is almost finished, just a few more details and objects are missing and it will be ready to texture.
Hope you like it!
Best regards,
Rute Perdiz
Thanks for the nice words ArtAvenue! We are very happy that you’re liking it! It will get better
You surely have just a tinny bit every day will get you far. It’s like planting a pine tree; grows just a little bit every day, seems stop at naked eye… but after some time it does become a full tree.
Hello friends!
Today I’ve been testing the mithic Dilate/Erode compositing node, to give the things further away from the camera a painterly look. It works… but not 100% happy with it yet.
I’ve been using Volumetric fog (volume scatter), which does looks good, but takes forever to render, so I’ve too tested the “Mist pass” compositor alternative and it works too and blazing fast… in a bigger budget project I could use the “real” mist, but for the real life the mist pass will work just fine
Hello Daedalus_MDW! Thanks!
BTW I take the chance to explain that these clouds are actually small (small domain cube) but, because they are linked to scene, like all the other objects, I can then scale them to this size and they look just the same as in the small cube.
If you try to make clouds to cover 2 Km they will just be impossible to control due the very small scale of the noise.
Thank you very much hum-bee!
Yes, I agree these new clouds bring this place to life.
I wasn’t expecting this at all, I’ve linked the clouds to the scene (they are just a cube) and didn’t changed to rendered mode, pressed F12 straight from solid mode, so, when I saw the first render I was like:
“Humm… ok one more attempt (pressing render) same old, same old (waiting for render to complete)… Ok, almost ready, let’s see what needs to be changed… (render completes) Ho! Wait! What just happened here!!?”
Today I bring you another evolution of the details of the shipyard.
I made a pulley in wood and the ornament on top of the building, in iron.
Tomorrow I will continue to make more objects that can characterize this type of building.
Today I bring you some details that I’ve placed in the shipyard that I have been doing.
Today I made a ladder, all of it in wood, and the pulleys that would be used to take merchandise products to the second floors.
Tomorrow I will elaborate some more objects that will serve as decoration for the building.
Today I bring you some more details to complete the shipyard.
I made some rolled boat sails, as if they were arranged and some boxes and barrels to decorate.
I’ve placed a small boat, which still needs to be completed. Tomorrow I hope that this building is 100% ready.
Hey there friends!
After Noam town I was curious to see how Moget town was looking.
Moget town has still a lot of stuff missing, but it already has all the houses of the front row, near the water, so… here it is: