Resilience Satelle | r.i.c.e

Thanks! Sure :slight_smile: although, there’s still a long road to go.
Next there are some mining structures on the island as also some boats left to make and then we’ll focus on create populations ( like NPCs ) so this doesn’t fell a wasteland!

Character design/modeling will be a first for @Rute_Perdiz, so we’ll have to go slow at the beginning, but I have a plan and she learns very fast :triumph:

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Hello guys!

Today I consider all the houses on the island to be finished, this is the last one.
Tomorrow I will start another new object.

Hope you like it!
Best regards,
Rute Perdiz

Hello guys!

Today I bring you the outline of a new object.
This will be a huge task to do, so it will possibly take longer to finish.
I need to study the measures, dimensions and support structure better, but it will be perfect over time.

Tomorrow I hope to have advanced much more in construction.

Hope you like it!
Best regards,
Rute Perdiz

I tough you would fancy a look to Moget Town as it is today :smiley:


This is from the 3D viewport, I’ve just trimmed it!
Best regards
Rogério

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Hello friends!
Same thing as before, but this time rendered:


It does not reflect the final look.
One interesting thing to consider is the amount of memory it took to render these pictures. I took a picture, because taking a screenshot would crash the render :sweat_smile:

A little hard to read, so here are the specs:

  • 12209Mb (100%) of graphics card memory;
  • 27.4 Gb (87.7%) of main Memory;
  • PCIe bandwidth maximum was at 74%;
  • Maximum resolution before memory runs out and thus crashing the render is 2688*1512;
  • The thing that drains the most memory are the volumetric clouds. Without them this renders at 4K just with GPU memory.

Being observing closely what was hapening, I’ve determined that first Blender uses the GPU memory as far as possible, when GPU memory starts becoming short it tries to delegate some memory to the main memory, when the main memory starts becoming short it delegates a bit to the Swap memory and only when all memory runs out it gives you the crash :slight_smile:

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Hello guys!

Today I was placing the wooden boards for the stairs that I am developing.
I was also studying the best way to put a support so that it is credible and stable. On Monday I will continue more.

Hope you like it!
Best regards,
Rute Perdiz

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That environment is looking real good! :+1:t2: Of course, it’s looked good before, I’m just impressed every time I see it again. :grin:

How long does a single image take to render?

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Thank you very much @ArtAvenue! I feel just the same, I spent most of the time seeing just layers of this, when I see all together I too feel impressed! Even so, soon after, I see my self finding a bunch of stuff that can be better :sweat_smile:

Takes more or less 10 minutes to render, and one thing impressive with Eevee is that the resolution doesn’t increase that much more time to it; from 1080p to 4K it just adds about 1 minute more.

Ten minutes isn’t too bad, though you may need a render farm when you get to the final rendering for the project. Animation could be really difficult otherwise.

Keep up the good work both of you! :slightly_smiling_face:

Thanks! :slight_smile:
About the renderfarm, at least a few months ago Eevee didn’t render without a monitor, so, afaik, no Render farm support… but I’ve read that it’s in progress, so by the time RS is ready it may be a good option indeed :slight_smile:

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Rogério, RenderStreet has had Eevee support since Eevee was first launched two years ago :slight_smile: . In the meantime, we have optimized our rendering processes for Eevee’s particularities so it’s even faster now.

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Hello @RenderStreet!
Thank you So Much for the heads up! :open_mouth:
:flushed: I have an account with you guys since 2016… and somehow I’ve missed that you’ve added support for Eevee!
Ok! I’ll update myself on RenderStreet Eevee suport right next!
Thanks once again!

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Hello guys!

Today I bring you another evolution of the wooden stairs that I have been developing.
The base structure is almost finished, in this first phase. I hope tomorrow to have the whole structure finished.

Hope you like it!
Best regards,
Rute Perdiz

2 Likes

Hello guys!

Today I finished the first phase of wooden stairs to the village mines.
Tomorrow I will do the second phase, and then build the entrance to the mines.
I don’t know how I’m going to do it yet, but I’ll come to a conclusion.

Hope you like it!
Best regards,
Rute Perdiz

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Hello guys!

Today I bring you the evolution of the second access to the village mines.
The entire structure is almost finished.
As soon as I finish I will start to develop the entrance to the mines.

Hope you like it!
Best regards,
Rute Perdiz

2 Likes

Hello friends!
Due to @Rute_Perdiz 3 consecutive posts limit I’m posting on her behalf :

Hello guys!

Today I bring you the evolution of the last part of the access to the mines of the village.
Tomorrow I hope it is finished, and then develop the entrance to the mines. I still don’t know how it will be, so I will have to study the best way to do it.


Hope you like it!
Best regards,
Rute Perdiz

2 Likes

Hello guys!

Today access to the mines is complete.
I put up a fence to make it safer. Tomorrow I will start the entrance to the mine.

Hope you like it!
Best regards,
Rute Perdiz

1 Like

:warning: Production Hat On :warning:

Do you guys remember the old point and click games!? “Atlantis the Lost Tales” and “Mist” for example.
… I never played them and I don’t want to play them… but I also can’t take them out of my head :neutral_face: this because they have some things that I want for Resilience Satellite.

They have a lot of things that I don’t want too, but, on their core, they rely heavily on the use of 360º equirectangular renderings… just like Resilience Satelle!

I have a plan to make this project way more interactive than just a VR movie… but it would add another 50 years of production :laughing: :sweat_smile:

For now we’ll stick with what we can chew… but I just can’t get it out of my head :persevere:

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If it helps, you can watch a play-through of the games online, just to give you an idea of how those games played. (That could be more boring than playing the game yourself tho)

Back when I was more into making games I watched tons of game design videos and would research and watch play-throughs of games that interested me. Obviously it would be better if I just played some of those games myself, but often you just don’t have the time or the money to do that.

I’m sure lots of videos exist studying the game “Myst” and what made that game tick. If I remember correctly, I watched a couple myself. As point and click styled games were the games I was most interested in making at the time.

Hey @ArtAvenue!
Thank you very much for your recommendations!

Yes, I’ve by now seen many making ofs, of several point and click games and I not only seen the play-troughs but I also used to read a video-games magazine (Mega Score) and see a TV show (Templo dos Jogos, (The Temple of Games)) when these games first came out… I’m even sure I saw a friend of my playing them :slight_smile: on his brand new CD-rom player 2X. What impressed me the most on this games were the graphics, which were way ahead of the time! …Well, this up to the point I’ve discovered that they were pre-rendered :sweat_smile:

…And is exactly it interactive pre-render nature that interests me.
I’ts cool to read that you’re also into this! :slight_smile:

If this happens for RS, we need to take out the boring from these games! Today it doesn’t work at all (even back then it didn’t… was tolerable, but still boring).
It needs to fell fluid, not static (all animated) and that your decisions count to something, like some will make your path easier and others will make it longer…

…This ties very well with the message of the story and would make a 12 minutes experience last for a lot longer :smiley:

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