On the materials/textures department:
My goal for this project is to have everything looking like painted by hand, similar to the concept paints or my own paintings
The original plan was to have a dedicated person to 3D paint the objects by hand, but that turned out not to be a realist option.
I’ve then considered just to apply some filters of Gimp to the textures and go with that… but that doesn’t seem to be the ideal solution, specially because it’s hard to make changes to them, they tile bad and they just look too much 8 bit videogames when up close.
After talking with SlykDrako, I’ve decided to keep the materials realistic, for now, and only in the end apply some magic stuff, on the compositor, to blend the colors a bit and make everything look more close of the desired look.
This will ensure that we can keep moving forward without loosing the consistence from object to object and without fighting too much against the tide in the early stages