This week I’ve been working on nothing that can be seen I’ve mostly have been dueling with the low light condition shots, trying to simulate many lamps… without using any
At this moment this is just emission glass on the lamps, but still without any light baking GI. I’ve attempted to use just a few lamps to light the scene, which did work to a point, but as soon I activated all objects the memory must have rise to the PC limits and all I get was crashes. Hopefully the Baked GI will bring this up to the desire look. But even so some emission textures seem to not light up
something needs fixing…
On the other things I’ve been making a spot were Shar will seat:
The rock is actually from Textures(dot)com, instanced many times in diferent scales and rotations and the mushrooms were made by my self back in 2009.
I’ve also improved the cliff texture a bit:
But it ain’t premium yet
@Rute_Perdiz is still working on the wooden walkway for the Moget town and is progressing nicely.
Have a great Sunday, see you on Monday!