Today I was painting the coat, which gave me a huge fight to get it. But in the end I managed to paint a large part of it. Now I just need to detail and then I will go to the hat and the captain’s fur.
Hello friends!
The rigging of the Blacksmith is complete! Here’s a demo video:
I remember that these are secondary characters, that although may be seen up close, they won’t be seen for a long time
… Even so, any feedback is very welcome
I’m not a rigging Super Star like the Legendary Juan Pablo Bouza (the main characters rigger) but I think that for the secondary guys I still make the cut!
I’m almost finished with the details of the captain’s coat. This coat, although it doesn’t look like it, is giving me a lot of work to get the color right and put the details.
As soon as I finish it I will immediately go to the hat and finally the hair. I hope to finish painting this week.
Today I finished detailing the captain’s coat and hat.
I started to paint the fur and finally I will go to the eyes.
I hope tomorrow the painting is finished.
Today I finally finished Captain Mauricio’s painting.
Tell me there … isn’t he cute?
From here, the leadership is taken by Rogério Perdiz, who will prepare him for him to come to life. Rogério will put a skeleton on him and soon we will see him sailing
For now I will start the outline of the next character and Monday I will show you.
Today I started another sketch of a character for the project.
I started a female character this time.
She will be the village florist and I named her Julieta
The sketch is finished, I hope tomorrow to start modeling.
meanwhile… because there are many ballons this captain must be in I’ve been making experiments with the old Sega Megadrive and Super Nintendo pallete color swap trick:
And I take the chance to talk about how we are doing the Specular and Metalness maps for all the characters… but let’s start by the beginning.
Since Blender 2.8 that we can no longer bake specular maps. Metalness we never even had that feature, so these two maps we have no current way to bake them, therefore:
Albedo/color@Rute_Perdiz is painting them by hand as you know;
One thing I always do is remove the eyes from their sockets and place them 1 meter in front of the character the hat and all the other loose parts too … I apologize for the most susceptible fellow.
This is because we want to do the skinning as much automatically as possible and if we leave the eyes in place when we do the “Assign automatically form bones” thing the eyes and eyelashes get all mixed up. This way it stays perfect out of the box. The same goes for everything else that ain’t watertight.
Note that I too hidden the lower jacket, again for the same reason, we don’t want the jacket bones to deform the legs and vice-versa.
Today I started modeling the new female character.
She will be the village florist.
I started with the inner dress and adjusted the frills. Tomorrow I will make the vest and the apron and then go on to the shoes.
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Production Hat On
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Hello friends!
This post is specially dedicated to all the fearless daredevils out there
I’m looking for investors, experienced in the virtual reality animation business, to the “Resilience Satelle r.i.c.e.” project.
If you see that this project may be of interest I encourage you to send me an e-mail:
I’m willing to share a good percentage of the revenue, so, if you feel that you can embark on an adventure full of dangers let’s, together, face the fearsome caves, full of stalactites, to triumphantly reach the gates of the future!
Today I continued to model the village florist.
I’ve already managed to make the vest and the ribbon with a bow.
Tomorrow I will make the apron and shoes.
Today I modeled the apron and necklace of the village florist.
I put the frills on the apron and detailed the necklace.
Tomorrow I will make the shoes and finally the hair and then simplify the geometry and start painting the textures.