Having worked for the last month doing scene assemblies with both engines, Unreal and Unigine…
I at this point can’t decide with which is the best to proceed with…
Both have important Pros and Cons… I lean most to Unigine, especially due to its gorgeous volumetric clouds (real volumes like blender) and volumetric real-time effects, unlimited terrain, etc… But Unreal does have better tools, especially for animations, all assets on the Quixel library for free, beter tools for roads and rivers… as such, because it’s eminent the release of UE5…
We’ll wait a bit longer before start porting the assets for the game engine.