Resize Mesh After Parenting to Amature

I built an enitre charater, rigid it with envelops and tweeked with verticy groups. I want to resize the character in edit mode but since its parented it screws up the model. I tried breaking the parenting but when I re-parent it to the ameture I have to fix a the verticy connections. Is there a better way to do this

If It helps I’m build this for use in ogre.

Scaling the armature should do it.

If i do that i will resize the object not the mesh…it’s weird but ogre only takes scaling from the mesh it’s self