Resizing Proxy Objects with particle systems


I’ve been working for a while now to develop a library of objects, which I am randomly inserting into scenes as proxy objects at different positions and sizes. Some of the objects have particle systems (animal fur, human hair, bird feathers). The results of re-sizing these proxy objects can be quite entertaining:

…but are not exactly what I want. [The second image is Yoda resized to .1x the size of the original NOTE: there’s a second issue here, which is the soft-body simulation on Yoda’s robe, but let’s leave that alone for now].

Is there an easy way to re-size an object’s hair along with the object? i.e., to keep the hair length proportional to the object size? And will that work for proxy objects?

THANKS for any input,