Hi there! I’m using a script for resizing the Standalone Player screen in-game. There’s this PlayStation One graphics I want to achieve, and I need the screen to be smaller so that you can’t see polygons that sharply. The script is:
rend = bge.render
x = 1920
y = 1080
rend.setWindowSize( x, y)
This is how the screenshot was taken, but in my screen that last picture looked really stretched. I have the fullscreen mode enabled, so I guess maybe it’s something I’m missing in Python. Anyone has any idea of what might be causing this bug?
best way to avoid weirdness is to set windowed mode before lowering resolution and set back to desktop right before going back to fullscreen. the stretching can be mitigated with the border/letterbox setting. sometimes its a monitor issue.
Thanks a lot for this! I didn’t consider using a 2D Filter instead.
Saw this post, although I always forget to mention the fact that I’m in BGE 2.79b. The other script that someone posted works, but I’d like to keep the sharp edges as it was discussed in that topic. Could you help me out on this?
I’ve been so long without using the BGE that I forgot OBVIOUSLY people have created external stuff. The PSX Shader looks great! It requires permission from the uploader for downloading it though, I sent a request. While he answers or not, I’ll still get a bit more specific on this:
I already have disabled AA Samples, and this is the script I’m using:
I achieved this effect by making a screenshot on the Embedded Player on a very small window, then scaled it up keeping hard edges (this is why I was trying the resize screen script in the first place).
Hope I’m not sounding too confusing!
Thanks a lot for your help!!!
EDIT: The images are too small, probably you’ll have to view them in full scale to notice the difference… sorry about that!!!