I have worked with particles for some time now, but it’s the first time I need converting them to separate mesh objects. It doesn’t seem to work as expected. I have specified my problem below. Working in Blender 2.93
(There are similar named topics on this forum, but I don’t seem to find my problem there)
I created an arrangement of objects as a particle system emitted from the vertices of a circle mesh object, instanced from a collection (shown selected):
I then converted the particles to mesh objects:
Now each of the objects can be selected separately in the object mode and has a new name.
But when I enter Edit mode with the object selected, it is still shown as part of the instanced group, and if I try to make any changes on one of the separated parts, all parts change, as is the case with instances.
I tried clicking Object>Apply>Make Instances Real on objects from the converted particle system, as well as on the objects from the originally instanced collection, but it does not change anything. I even tried ‘Separate Selection’ in the Edit mode, but it just destroys the instanced objects, leaving only the object in the original collection.
How is it possible to create separate mesh objects from these instances? Any help is much appreciated.