"Resume" Dynamic

I have a helicopter mesh parented to a invisible cube that has all the movement and such. I made it so when the chopper is killed, its mesh is replaced with a destroyed helicopter mesh and it removes its parent. I tried making it fall two different ways:

1 - Replace physics with the replacing mesh brick.
2 - Just making the helicopter mesh dynamic ghost. Hoping it would fall when the parent is removed.

Both of these didn’t work. It just sits in the air, collisionless.

Thanks

is the destroyed mesh dynamic? im not exactly sure what is happening… in the edit object actuator there is a Resume Dynamics option, try that

Yes, the destroyed mesh is dynamic. Restoring physics didn’t work (when the helicopter mesh is dynamic ghost).

Hmmmm… you could just fake it. apply a force in the down dirrection using lin velocity at Z -9.8.

Edit:
make that your last resort though thats a realy bad habit to get into.

maybe a .blend?

You could just End Object the aircraft mesh and Add Object the wreck mesh. This way the physics, the collision mesh and all that stuff is setup correctly in one go.