I’ve been slowly picking up Blender for a while now and I am new to the forum so please forgive me if I am posting this in the wrong thread.
I’ve actually got a ton of questions but I’ll stick to this basic subject for now.
I’ve got a model with creased edges and a subdiv modifier. When I apply the subdiv modifier (and any other modifiers on the model at the time) I lose my creasing information.
Is there a way of subdividing the model WITHOUT using the modifiers and so that it respects the creasing information, too?
Is there a way for the creased edge information to be stored before subdivision that does not use vertex groups?
Usually, I want to create a very low poly model with creased edges which I would then subdivide, make minor mesh modifications and apply beveling to the creased edges. The edges were pretty much 100% creased so there were no issues with weighting variations. Since I came from a Lightwave background, I had already had my own modeling ‘rhythm’ and process specifically in using ‘surfaces’ to denote where my creasing border was meant to be (creased edges or ‘edge weighting’ is seriously broken in LW) but until I can find a solid workflow to make up for my translation to Blender then I will have a frustrating time modeling in they way I want to model.
So, if anyone can help in answering my questions then I’d be grateful.
Thank you in advance.