Firstly, let me explain that I am pretty new to Blender and find the UI difficult at best. Secondly, I’m using Unity with models from Blender for a game. I’m not an animator, artist or 3D expert - just a hobbyist.
I have a character in Blender that has an armature that is fully compatible with the free Mixamo animations in Unity (idle, walk etc.) It works fine in Unity - but the problem I have is that the character has a couple of extra bones for hair locks that I need to animate whilst the character moves (using the Mixamo idle/walk animations.)
Unity retargets the bones accordingly to work with the Mixamo animation but ignores the extra bones as the Mixamo anim obviously has no animation information for them.
What I would like to do (or at least know if it’s possible!) is import the Mixamo free ‘walk’ animation, for example, into Blender on my game character so that I can add some animations for the hair bones to match the walking and look more realistic and less rigid.
What I don’t want to have to do is create a completely new walk cycle in Blender - I’m not an animator and it’ll look nowhere near as good as a Mixamo animation that I am able to customise slightly and it’ll take me forever to do as well.
I have no budget (this is a hobby, not a commercial enterprise) so if anyone has a solution that doesn’t cost $$$ then I would appreciate it.
Thanks in advance!