ReTiCo (RealTime Companion), a Blender add-on oriented 3D realtime and glTF workflows

Let me introduce you to ReTiCo, an addon I’ve started (wow!) 3 years ago. It was already publicy available but not enough mature to communicate about it, until now:

It’s oriented realtime workflow but some feature may be interesting for everyone as well.

example


Here a non-exhaustive-list of features, check the doc’ to know more:

Materials

  • quick set backface culling on/off
  • set active texture node (useful in viewport Solid > Texture mode)
  • mute textures (materials have to use glTF convention), very useful for texture baking
  • detect & fix wrong texture nodes colorspace, and also check if UV chans sets on some nodes actually uses mesh UV names
  • reports can help to clean the scene

Meshes

  • transfer names from Object to Mesh
  • easily set the same autosmooth on objects
  • copy names to clipboard can be helpful once in your 3D engine, to select specific meshes

UVs

  • easily switch active UV chan
  • rename your channels using UVMap, UV2, UV3, etc pattern
  • quick apply a box mapping

It’s probably a “niche” addon, but I hope it can be useful for some people.

PS: realtime artists may also be interested by my other addon, Polycount.

7 Likes

The good addon. Thanks for sharing

1 Like

New release, with better UI: https://github.com/Vinc3r/ReTiCo/releases/tag/v2021.02.01