It seems in the race to constantly add new features or flesh out existing features Blender never has a stable release. The BCON release schedule seems forced: schedule some bug fixes for a few weeks then call it good. I stopped downloading any more builds after r44231 because of the jump to BMESH but that version is very buggy, has serious import issues with saved files from earlier versions and now I don’t know what to do. I could try to go backwards but I have no idea which build could be called ‘the most productive’. Unlike the Mango team, I don’t have a personal programmer to address problems as they come up.
I did it for 2.49 and I’m going to do it again: a call for a REAL production-ready Blender with a release-schedule based on a bug-fixes only. Not just a few weeks worth but based on some criteria of dependability.
(I know there are issues with trying to import earlier files into later Blenders but at what point am I supposed to accept that I have to rebuild an older asset from scratch? I’ve had major problems with basic lights and mesh not working at all. I open the earlier file, drop in a new cube, and it won’t even show up in the render! At one point I discovered that I could delete the cameras and create new ones to fix that problem, but that was pure luck)
Also, Outliner/‘Visible Layers’ is completely broken, doesn’t update at all when I change layers and seems to show some obscure subset of the ‘current Scene’ view, I think.