Maya has a set of Modeling tools which used to be a 3rd party plug-in but is now integrated in 2014 called NEX. There are a bunch of tools which make generating meshes very easy. Two things about it which are very handy are:
Quad tool - click to place vertex points (can constrain to existing mesh or snap to grid)
then you simply hold SHIFT to form a face between vertices
I feel very comfortable with Blender’s modeling workflow. I usually merge verts on a plane and then extrude the lone vertex point to make outlines, edges, and then fill with faces or bridge. But is there a way to snap points to an existing mesh surface (not verts) to make retopologizing easier like NEX?
Please don’t mistake my question as an insulting comparision between Maya and Blender. I feel like Blender must have something that works like this and I just don’t know it.