I have a problem on the mesh on the image.
It becomes from a sculpt model and seems to be corrupted along the nose and on the side only in smooth shading and in the rendered image.
The poligons and edges are good but the rendered image has some problems, can someone help me?
This is the third time you’ve posted this even after someone has already replied to your original thread telling you what to do to fix it.
Read that thread if you can be bothered to and use it for any further responses.