Sorry, can’t resist a catchy subject line But it’s pretty close to the mark.
I have this pseudo-tree (attachment 1). Over it you can see a squashed sphere, which I would like to lower into the branches in such a way that it melds itself around the branches.
So I’ve been waiting for a chance to try retopo out, but as you can see when I slide it into the branches it looks great, until I rotate the view. Reading up on retopo I understand now that it uses the depth buffer, and playing with it I understand this, now.
But is there any way to do what I want to do? I assume there is, because thus far it seems like Blender can do, like, anything.
Any input would be greatly appreciated!