Hey! I’m still a very new to all these 3D modelling, but I’ve managed to do a 3D model of my character via Sculptris, imported it into Blender (with texture map) and also retopologized it into low poly-ish model. But the problem I have currently is that the old texture map doesn’t work anymore with the retopologized model.
Here’s the model with the imported Scultpris model and textures:
OK, found the reason: the original sculpt wasn’t rendered due to restriction. I got now a bit further into the textures and so on, though when trying to bake normals to smooth out my retopologized mesh… I found some nasty errors: