Hi, I’m having some problems retopologizing. I’ve never did any retopology on Blender because it seemed slow. I used Topogun. But the obj doesnt import into blender and gives errors. I opened it with Zbrush and it works fine on it. However, when I exported from zbrush and imported on blender, all the vertices of the faces were unconnected.
I want to know if its possible to have a fast retopo workflow in blender? Because when I tried it with snapping it seemed pretty bad.
If all the faces are still intact and positioned correctly you can just press W in edit mode and select Remove Doubles.
Thank you, that seems to work!