Hi there, I’m new to character sculpting, retopology and rigging. In my workflow I’m hitting a snag just based on limited knowledge of the process.
I’ve sculpted a character and am retoplogizing the head for rigging and animation but am unsure how artists accomplish high detail deformation. What is the best method? Do I add/apply a shrink wrap modifier to my basic retopoed mesh and call it good? Will that work for rigging, or do I need to bake it and use the normal map so the details will follow the rig? What’s the standard practice? Any breakdown of the process would be most welcome. Thanks so much!