So I’ve watched dozens of in depth retopology videos and tutorials, have taken courses, and just cant seem to get the hang of it. To be more specific, corners and making hard edges. After many attempts and loading previous saves time and time again i am about to call it quits. Edges always have defects, cant seem to ever get rid of tris, edge loops for hard edges is useless.
I’m doing a CGcookie course right now, so I’ve been going off that method, which is blocking out, beveling, and adding a solidify, which is later cut in half (i guess? not sure how to describe it), and then the hardening of edges is started which is where my problem comes in. And from what i gather the solidify is to make it look like the individual objects that are retopologized seem to be connected mechanically.
So if anyone has any magical retopo tips or suggestions, I’m all ears lol. A video on hard edges or corners would be appreciated. Anyway, I’ve attached the .blend with decimated objects for memory sake but had to delete just about everything for file size, and they’re named as well. “JawRetopo” is my current attempt and what I’m having trouble with, but i didn’t even bother continuing this time round, just cant understand it. And “FirstRetopo” is my some what successful attempt but could have been better I think.
Thanks for any help! This is driving me nuts.
Helmet_Retopo_BA.blend (4.87 MB)