I posted in the Animation & Rigging forum earlier regarding a model I’m working on; basically, because I created a character mesh with multiple pieces, Automatic Weights won’t apply properly. Here’s the mesh (all shapes are grouped into one object):
I’m going to need to remake the figure, as I’d really like to get automatic weights working (just creating something simple to use in Unreal). Here’s the heart of the question: Is there a way to do a complete retopology of this mesh? I.e., take all faces which are visible and create a new mesh out of that, as if I had wrapped this figure in a plaster cast? I do know about the Shrink Wrap modifier, but it doesn’t seem suitable for what I’m referring to. If not, oh well, I’ll create a new figure from scratch, but if there’s a simple way to do this I’d love to hear about it. Any input is appreciated!