Retopology & UV Cleanup for Simple Stylized Character

I’m looking for an experienced Blender artist to prepare a simple stylized character for use in Unreal Engine 5.

Important: I am not looking for a redesign or sculpt. The character’s shape is already complete. I only need the topology and UVs professionally cleaned up.

Deliverables

Please provide a single .blend file containing:

  • Clean, animation-ready topology
  • Professionally unwrapped UVs
  • No overlapping UVs
  • Even texel density
  • Logical seam placement
  • A mesh suitable for real-time game use in Unreal Engine 5

Requirements

The finished mesh should follow modern game-development best practices, including:

  • Animation-ready edge flow
    • Clean edge loops around the shoulders, arms, legs, and other deforming areas.
    • The character should deform cleanly during animation without excessive pinching or folding.
  • Quad-dominant topology
    • 100% quads preferred.
    • If triangles are absolutely necessary, they should only exist in flat, non-deforming areas.
  • Professional UV layout
    • Strategic seam placement along natural or hidden areas where possible.
    • Consistent texel density throughout the character.
    • Efficient packing within the 0–1 UV space.
    • No overlapping UV islands.
    • No collapsed or extremely stretched UV faces.

Project Context

This character is for a multiplayer game in Unreal Engine 5.

The game uses a custom runtime painting system that paints directly onto the character’s UVs using Render Targets. Because of this, the UV layout must be especially clean and predictable.

What I Will Provide

  • Blender file containing the current character
  • Reference images if needed

Expected Timeline

The mesh is intentionally simple.

I expect the work to take roughly:

  • 4–8 hours for retopology
  • 1–3 hours for UV unwrapping and packing

I’m hoping for delivery within 2–5 business days, including one round of minor revisions if needed.

When applying

Please include:

  • Examples of stylized game characters you’ve retopologized.
  • Examples of UV layouts you’ve created.
  • Your estimated turnaround time.
  • Your quote for the project.

Bonus: Experience preparing meshes for texture painting workflows (Substance Painter, Mari, Blender Texture Paint, or custom runtime painting systems) is highly preferred but not required.

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