Is retopology a blender-only thing to do, or is it neccessary too in professional applications and situations?
I am asking, because I often come across tutorials saying “and then we need to retopo!” - a thing that I hate to do.
I was wondering if professional artists don’t have to do this tedious, annoying, boring and simply the most non-interesting part of CGI? Is it blender-only or old CGI software-only?
If I am making organic objects, I usually avoid retopology by box-modelling and sculpting with Multires, then bake the details to my low-pology version, but right now I am making a ship, which needs retopology. There seems no way around it.