Hello everyone,

I started working with blender a few days ago, because i need it for a university project. Therefore I importet a makehuman model and change the pose of this model via a python script (i.e. the scale and rotation of three bones).

```
bpy.context.object.pose.bones['hand.fk.R'].rotation_euler[0] = 0
```

Now I want to get the location of a sample vertex after such transformations. My current approach is transform the object to a mesh with this code

```
C = bpy.context
render = bpy.context.scene.render
me = bpy.data.objects['makehumanMesh'].to_mesh(scene=C.scene, apply_modifiers=True, settings='PREVIEW')
wco = me.vertices[idx].co
```

But this changes the indices of the vertices, so I have no correspondences between the original vertices and the transformed ones.

Probably someone of you can help me!

Thank you!