Hi,
I have a fair degree of experience modelling objects and composing them into static scenes. I have gathered a number of these objects into libraries in order that I can append them and use them in future projects.
I have only just started to learn about animation however. What I would like to be able to do would be to create a number of simple animated objects and reuse them in the way I use static objects. An example would be something like a sphere that expands briefly from a point before disintegrating in a shower of sparks. I’d like to be able to append such spheres at various points along the timeline of a larger animation, showing them at different scales maybe.
Is this something that is possible in blender?
Thanks in advance …