I have a head mesh with Shapes (2.40) set up for facial animation.
I would like to use those Shapes on a duplicated mesh THAT HAS BEEN RESHAPED INTO A NEW CHARACTER.
ie. I have 2 characters based on the same mesh and don’t want to have to redo all the facial expression for the 2nd character.
I know the RVK1 to RVK2 script takes RVKs from 1 mesh and copies them to another but that’s not what I’m after because the 2nd mesh’s basis is quite different.
At the moment i’m using hooks (that remain “live” ie not applied) to alter the 2nd mesh (rather than the vertices themselves) and this works as far as the Shapes go but it’s not ideal as you can imagine.
I need the Shapes for the new mesh to say “what was this vertice’s postion relative to the basis mesh in the original” and then use that to move it RELATIVE to the new basis mesh - or something like that.
What other methods do you guys use to save you having to start from scratch each time you want a new character?