Am I crazy or is there no way to simply tell Blender to reveal the location of an image file I’m using in a texture in Windows?
In C4D I frequently do this (which I would like to replicate in Blender)
- Rreveal the file location in Explorer/Finder
- Open the file in Photoshop, edit the file, save…
- Refresh in C4D, done.
Is there a workflow for this in Blender?