Hi to all,
I am working on an ice shard animation. I am gonna use it as a vfx. My actor opens his hand and creates an ice shard. I need the ice shard to be revealed from bottom to the top. Looked for some tutorials but couldn’t find anything or I didn’t search with the right words. Tried to mess with VertexWeightProximity modifier but couldn’t go anywhere with it. So, yeah, I need my ice shard to reveal from bottom to top. But not just like a gradient ramp revealing but with an effect like a displace modify with a noise texture?
I hope I was clear with my problem here.
Thanks in advance.