Hey, all, this is the latest commercial game being made by Joystik Studios. The game is an RPG Puzzle Game based just after WWII in England. Here is a screen shot of a test room.
That is running inside the Game Engine. This game will be a commercial game, but a demo will be released. All textures will also be re-released under a license, and any scripts made in the game will also be released.
Well, perhaps not ‘latest commercial.’ Slight error, I apologize. A few other games are in the works, however. We would prefer not to release the story until we get it wrapped up.
What does this have to do with anything? If he chooses to sell the game, let him. The price at which games or other things are released has no bearing on their actual value or merit. A lot of good games were free - that doesn’t mean that your game has to surpass those to be sold.
I’ve heard of The Room. Pretty much all I know is it is a mobile game.
@SolarLune, Since this is planned to be commercial, anyone is allowed to compare it to other commercial games. It’s a competitive market. Anyway, isn’t half the point of this forum is so projects can be criticized? Reviewers are going to be a lot more harsh on a game that has a price tag.
If I bought a game and I was dissatisfied with it, I would not buy anything done by them again (cough Chivalry Medieval Warfare cough)
This goes double now that some mainstream quality games are free or close to. Payday The heist was $1.99 and Fallout New Vegas was $4.99 in the Autumn Steam sale. (not to mention Team Fortress 2, Blacklight Retribution, and War of Roses are free) Why would I buy an indie game for the same price, if not more?
Yes, the forum is for work to be criticized and examined; for work to be improved through constructive criticism.
Reviewers should be appropriately critical of games. If the game they’re reviewing is $60 and horrible, then it should get a low score. If it’s free and horrible, it should still get a low score. If it’s good and $1, then it’ll get a good score. Good and $20, still a good score.
The score could change slightly as the price goes up, but not much within reason (i.e. $1 or $20 would probably yield pretty much the same score). Only when the price rises considerably would the barrier to entry grow enough to merit a considerably lower score. The price itself does little to change the value of the game. Of course, this is all just my opinion.
You’re comparing games that have been out for years and that were in a very special sale for a very small period of time to a game that isn’t even finished yet. Payday and Fallout were both priced much higher when they were released. You know this, though, so I’m not sure what your argument is…?
As for games like TF2 and Blacklight, while they are free to download and play, they still have purchases you can make. These purchases fund the game, so while you don’t HAVE to make the purchases to play, it’s kind of the same as a normal “up-front” cost.
It doesn’t make sense to say one should make a single-player game free or free-to-play because there are other games that do it too.
“Why would I buy an indie game for the same price, if not more?” - Because that’s what the game, any particular game, costs.
@SolarLune, the point is that those games (and sales) are there. The sales are always happening at the set times. The games are going to have support for a long time (maybe not Payday), and the replay value is very high. So I could spend small amount of money on small indie games with usually little replay value, or get a big game on sale or for free and play that for years and years.
I never said he couldn’t sell it. I was implying that it better be worth the price.
Joystick could always do what Blendo Games did and release a short free game. Then a priced longer game with a different characters or story.
Okay, I see. Pricing your game wisely is important, and definitely should be something Joystik considers a lot before release. The short game approach is also a valid one, though some of Blendo Games’ games appear to be very, very short (just a few minutes in length, basically).