My team OrangeCore is currently looking for one skilled animator; for first and third person weapon animations. We are building our debut game and flagship title, "PAZE" ,a Racing/FPS Combat hybrid built using the UDK, focusing on fast arcade gameplay, beautiful environments, and spectacular rides and guns. Find us on IndieDB: http://indiedb.com/games/paze, apart from that, we have presentation threads at Gametrailers, Gamedev.net, UDK.com, and Unrealed.info. Our websites and social network sites are currently being built. Almost all of our content is made using Blender, so an Animator using Blender would be great to have. :) About payment: We are using the "revenue share" method, every team member gets the same amount out of what we earn. <i>So, why would you be wanting to create animations for PAZE?</i> - It's relatively easy. As the lower part of the gunner is hiding inside the car, only the upper body is left to be animated. - Include a new engine in your repertoire. UnrealEngine 3 is one, if not the most often used games engine, and UDK is UnrealEngine 3, without source code. - Spice up your portfolio; we have rebuilt UDK's lighting pipeline, most of the standard effects have been massively improved in rendering speed, or have been completely repaced by different methods. Thus, your animations will look even more awesome than they do now ;)
- Add some realtime pictures to your portfolio! Sure, a portfolio consisting of beautiful renders is excellent, but a few realtime videos or screenshots add a lot on top.
If you are interested in joining us, don’t hesitate and send a small EMail containing a link to your portfolio, or a PDF attachment containing a few example works to [email protected] !
And for all of you guys who didn’t follow the link, this is a screenshot of our “Forest” Environment’s foliage system, completely rendered in realtime: